FanDuel parent Flutter posts more revenue, much less profit in second quarter

7 August 2025 at 8:35pm UTC-4
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Boosted by nearly 16 million average monthly players (an 11% increase), FanDuel parent company Flutter Entertainment increased second-quarter revenue by 16% year-over-year, taking in US$4.2 billion. 

However, profits plummeted 88%, to US$37 million, primarily because of a non-cash charge. Cash flow for Flutter grew 25% to US$919 million.

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In the United States, FanDuel igaming revenue catapulted 42%, while sports betting winnings rose 11%. US-derived cash flow was US$400 million, buoyed by favorable sports outcomes and protracted NBA playoffs.

International revenue and cash flow swelled 15% and 13%, respectively, as the acquisitions of SNAI in Italy and NSX in Brazil were integrated. Igaming revenues vaulted 27%, driven by play in the United Kingdom and Ireland. Southern Europe, Africa, and the Pacific Rim also were major contributors.

Outside the US, sportsbook revenue grew 4%. According to Flutter, this reflected the prior-year success of the European Football Championships, making for a difficult comparison. Adverse sports results also dampened the outlook. Full-year guidance for 2025 was ratcheted up to US$17.3 billion in revenue and cash flow of US$3.3 billion.

In a prepared statement, CEO Peter Jackson said, “I am pleased with the excellent underlying performance we have delivered in the second quarter alongside the good progress made on a number of key strategic initiatives. … Such varied achievements in one quarter are a great reflection of our teams’ focus and ability to execute effectively, leaving us well positioned for the second half of the year.”

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David McKee is an award-winning journalist who has three decades of experience covering the gaming industry.


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