Light & Wonder igaming revenue up 13% in 3Q26 as SciPlay slips 12%

5 November 2026 at 2:15am UTC-5
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Global gaming giant Light & Wonder’s igaming business saw another quarter of double-digit growth in the third quarter, helping offset continued weakness at its social casino arm SciPlay.

According to its latest results released on Wednesday, igaming revenue rose 13% yearly to US$97 million in the three-month period ending 30 September, while SciPlay revenue fell 12% to US$173 million.

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The growth in igaming was “driven by continued momentum in North America, underpinned by 1PP content proliferation and the expansion of our partner network,” noted the company, with wagers processed through its platform reaching a quarterly record of US$31.7 billion.

Igaming Adjusted EBITDA rose 9% to US$37 million but the margin fell 2 percentage points to 38% on “revenue mix changes and growth investment costs.”

The group indicated that SciPlay’s downturn continued to reflect “ongoing softness of the broader social casino free-to-play market,” with average monthly paying users falling to 426,000 from 514,000 and payer conversion down to 9.3% from 10.0%.

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Players who did pay spent more, with average monthly revenue per paying user rising by 5% to US$132.80.

The company’s push into direct-to-consumer (DTC) sales continued to support earnings. DTC revenue reached US$53 million, amounting to 31% of SciPlay revenue, up from 20% a year earlier and 29% in 2Q26.

The sales helped lift SciPlay’s margin 3 percentage points to 39%, even as its Adjusted EBITDA fell 6% to US$67 million.

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Group revenue fell 2% to US$824 million.

Light & Wonder executives highlighted how the social casino slowdown is weighing on the wider business, with Light & Wonder now expecting full-year consolidated Adjusted EBITDA growth toward the lower end of its mid-to-high single digit range, citing “weakness in the social casino market and some delayed timing of investments and capital expenditures of our customer base.”

The results came as Matthieu Labbat took over as SciPlay CEO on 4 November, following Josh Wilson’s departure at the end of October.

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The Backstory

Igaming strength masks a widening social casino problem

Light & Wonder’s latest quarter underscores a split that has been building across the business for more than a year: regulated igaming is expanding at a steady pace while SciPlay, once a reliable social casino growth engine, is being pulled down by a tougher free-to-play market. The company’s igaming revenue rose 13% in the third quarter to $97 million, supported by North American momentum, first-party content and a broader partner network. That growth helped cushion a 12% decline at SciPlay, where revenue fell to $173 million.

The divergence matters because Light & Wonder has spent years presenting itself as a cross-platform supplier able to move content through land-based casinos, social games and real-money online channels. When all three areas are growing, that model gives the company multiple routes to monetize game franchises. When one segment slows, especially one as visible as SciPlay, investors are left to judge whether weakness is cyclical, competitive or structural.

The third-quarter figures suggest pressure is not limited to one underperforming title. SciPlay’s average monthly paying users dropped to 426,000 from 514,000, while payer conversion slipped to 9.3% from 10.0%. Those remaining users spent more, with average monthly revenue per paying user up 5% to $132.80, but higher spending by a smaller base was not enough to offset declining engagement. The company’s direct-to-consumer channel softened the impact on profitability, reaching $53 million, or 31% of SciPlay revenue, but the top-line contraction kept the division at the center of investor concern.

A leadership reset follows months of pressure

The management change at SciPlay came as the revenue decline became harder to frame as a short-term issue. Light & Wonder named Matthieu Labbat CEO of SciPlay effective Nov. 4, bringing in an executive with experience at Aristocrat Gaming’s Product Madness, one of the strongest performers in the same market. His appointment followed a brief interim period under Light & Wonder Chief Financial Officer Oliver Chow after Josh Wilson’s departure at the end of October.

The company had already signaled the transition in late October, when it said Josh Wilson would step down as SciPlay CEO after his contract ended. Wilson had led SciPlay since 2019 and was credited with steering the business through its public-market period and later reintegration into Light & Wonder’s broader reporting structure. At the time, the company said SciPlay would remain a distinct segment and that its brand portfolio and strategy would continue.

That continuity message was quickly followed by a sharper operational signal. In announcing Labbat as the new SciPlay chief executive, Light & Wonder emphasized mobile gaming expertise, product vision and scaling experience. The selection pointed to the nature of the challenge: SciPlay does not merely need cost control. It needs stronger products, better retention and sharper competition against social casino rivals that have held share more effectively.

Chow’s comments around the transition were notable because they acknowledged that SciPlay had lost some innovation in recent years. That assessment helps explain why the company looked outside its own ranks for a leader with direct exposure to Product Madness, Aristocrat’s social gaming platform. The leadership change therefore fits the financial trend: a business facing market weakness and competitive pressure is being repositioned around product renewal rather than simple maintenance.

Competitors show the market is not equally weak

Light & Wonder has repeatedly pointed to softness in the broader social casino market, and independent commentary supports that view. But the weakness has not been evenly distributed. In August, Jefferies analyst Kai Erman said Aristocrat’s Product Madness was outperforming a challenged sector, a contrast that put SciPlay’s difficulties in sharper relief.

According to the analysis covered in a report on Aristocrat’s social casino performance, Product Madness was benefiting from titles such as Lightning Link Casino Slots while parts of the rest of the market were in decline. SciPlay, meanwhile, was weighed down by problems at Jackpot Party, although other titles, including 88 Fortunes Slots Casino Games, helped offset some of the drag.

The comparison matters because it challenges the simplest explanation for SciPlay’s drop. If the whole category were declining at the same pace, Light & Wonder could argue that SciPlay was largely a passenger in a deteriorating market. Instead, Aristocrat’s relative strength suggests product cadence, brand appeal and user acquisition strategy still determine winners and losers. Sweepstakes-style games have also complicated the landscape by competing for casual casino-style players, even as legal scrutiny in the U.S. has raised questions about how quickly that channel can grow.

For Light & Wonder, the lesson is that SciPlay’s recovery likely depends on reclaiming product momentum as much as waiting for market conditions to improve. Labbat’s background at Product Madness gives the company a leader familiar with what has been working for a rival. Whether that knowledge can translate into faster development cycles and stronger live operations at SciPlay is now a central question.

Direct-to-consumer becomes a margin defense

Even as SciPlay’s revenue falls, Light & Wonder has found some support in direct-to-consumer sales. The channel allows social casino operators to sell virtual currency and other in-game items outside traditional app-store payment rails, reducing fees and improving economics. In the third quarter, direct-to-consumer revenue accounted for 31% of SciPlay revenue, up from 20% a year earlier and 29% in the second quarter.

That shift helped SciPlay’s adjusted EBITDA margin rise three percentage points to 39%, despite lower revenue. The result shows why management continues to highlight direct-to-consumer as a strategic lever. It cannot fully compensate for a shrinking payer base, but it can protect profitability while the company works to stabilize engagement and rebuild growth.

The importance of that channel has increased since SciPlay’s 2024 performance. Light & Wonder reported record full-year revenue of $3.2 billion for 2024, with SciPlay generating $821 million, up 6% from the prior year. At that point, direct-to-consumer revenue represented 11% of SciPlay’s total. The rapid rise to nearly one-third of segment revenue shows how quickly the model has moved from an emerging opportunity to a central part of SciPlay’s profit structure.

Still, the strategy has limits. Direct-to-consumer sales improve unit economics for users who are already willing to spend. They do not solve declining monthly paying users or weaker conversion. That is why Light & Wonder’s challenge is twofold: keep expanding higher-margin monetization channels while improving the content and features that bring users back and convert more of them into payers.

Igaming gives the group a stronger growth outlet

The contrast with igaming has become increasingly important to the Light & Wonder story. In the second quarter, the company reported that igaming revenue rose 9% to $81 million, while SciPlay revenue declined 2% to $200 million. By the third quarter, igaming growth had accelerated to 13%, while SciPlay’s decline had deepened to 12%.

That pattern gives Light & Wonder a credible growth narrative even as social casino weakens. Igaming wagers processed through its platform reached a quarterly record of $31.7 billion, reflecting wider distribution and demand for the company’s online content. The division’s adjusted EBITDA rose 9% to $37 million, although margins narrowed because of revenue mix and growth investment costs.

Igaming is also strategically tied to Light & Wonder’s broader content library. Successful land-based and social titles can be adapted for regulated online casino markets, giving the company multiple ways to extend franchise value. If more U.S. states legalize online casino, suppliers with established content, operator integrations and compliance capabilities could benefit. That potential makes igaming more than an offset to SciPlay; it is a long-term route for reallocating growth toward regulated, higher-value digital channels.

For now, however, igaming is not large enough to erase the impact of SciPlay’s slowdown on consolidated results. Group revenue fell 2% in the third quarter to $824 million. Management also said it now expects full-year consolidated adjusted EBITDA growth toward the lower end of its mid-to-high single-digit range, citing social casino weakness and delayed customer investments and capital spending.

The stakes for Light & Wonder’s cross-platform thesis

Light & Wonder entered 2025 with momentum from record annual revenue, strong gaming machine sales and a strategy built around distributing content across channels. The latest quarter does not overturn that thesis, but it tests it. The company’s strongest digital growth is coming from regulated igaming, while the social casino arm needs a product reset under new leadership.

The stakes extend beyond one quarter’s revenue mix. If SciPlay can stabilize its payer base, strengthen its portfolio and keep expanding direct-to-consumer sales, it could return to being a profitable complement to Light & Wonder’s land-based and igaming operations. If not, the company may become more dependent on regulated online casino growth and land-based gaming cycles to meet earnings expectations.

Labbat’s arrival gives SciPlay a clear break point after months of pressure. The next phase will show whether Light & Wonder can convert management change into product improvement in a market where some rivals are still gaining share. Until then, the company’s results will likely continue to be read through the same split screen: igaming momentum on one side, social casino repair work on the other.